


Again! The reason of that is that the game creates two processes - one is the actual game and another one monitors if system tries to attach a debugger, and if it does - the game kills it. Ah whatever, wasn't planning to make code modifications anyway.Īfter that I tried to attach a debugger to a game and failed. Turns out the game has some CRC check or smth so game won't work if EXE was modified. Oh well.Īfter the EXE was decrypted I tried to launch it. Sooo while I was decrypting the EXE I also found out that it has a relocation table which means the debugging will become a little harder. So I had to look into EXE file to get the decryption code. The *.g0s files are encrypted, two of them at least, and there's also a TOC down in the end of file. Maybe we can mod the game by adding manual folder path instead of packaged path and with luck, manual folder will replace the packaged file Assets/tpp/ui/Font/Font_RodinProN_DB_def_alp.ftex./Assets/tpp/ui/Font/Font_KJP_CUTIE_80p_alp.ftex Like adding /Assets/tpp/ui/texture/EquipIcon/ui_it_cassette_alp.ftex with custom file

Maybe if we do like fallout, and cryengin, by making real folder, we can replace packaged file !? Ok so i hexa this 3 file, and nothing interesting for me, If someone want to investigate more on g0s modding, let's talk about it here ! It won't open with 7zip, i guess it's encrypted file than can only be open with Fox engine or whatever have the decrypting code, so it's actually not a good news for modding communauty :sad: I looked file yesterday, there are only 3 big pakaged file Ok, so i try to do a search and it's like, there are still nobody who have talk about it
