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Medieval 2 total war kingdoms units
Medieval 2 total war kingdoms units





If you want more help, just ask, but use english. )Note that you can do some really wierd combos with animations if you want to, but I dont recommend it.) Change the attack of a unit, or something else. Try simple things, like changing the attack animation of a 2 handed axe unit to that of a 2 handed sword unit. Its fairly self explanatory if you read the beginning. From here, you can edit the stats of units and what models and animations to use. They'll be a few more files in there, but ignore them.įirst, test the shortcut. Open up the data folder that had only the export_descr_units.txt folder.

medieval 2 total war kingdoms units

Ignore them, they're there so the mod works.

medieval 2 total war kingdoms units

You'll notice that a few more folders are in there. It will create a new preferances file (with the name of the new folder on it) and a desktop shortcut called "Medieval 2 Total war - Mymod" (Whatever you named that folder) While you're there, do a search in the main data folder for "geography" immediatly, 2 files will be found. Find the export_descr_units.txt file, copy it (DONT CUT IT) and paste it into the data folder that you just made. Now, go to the root folder and go into the real data folder. Inside this folder, make a folder called "data". Then, create a mod folder (call it whatever you want). Read the readme for that and extract everything (its 7 gigs). TO edit unit stats, you'll have to run the unpacker. Re-texturing units is painful and will require heavy does of painkiller from fiddling with the modelDB file. This mod will completely revamp the game with new factions, units and much much more (Yes this is the same mod team as for the Rome 2 version. Kingdoms also offers new multiplayer maps and hotseat multiplayer, a first for the Total War series, allowing you to play one-versus-one campaign games on the same computer.I'm going to assume by the translation of that smiley that you want to change unit stats, and not re-texture them. Medieval Kingdoms: Total War is a total conversion of Total War: Attila with brings the game to the high middle ages, set in the starting year of 1212 AD going until 1453 AD.

medieval 2 total war kingdoms units

Along with the new maps in the Britannia, Teutonic, Crusades, and New World Campaigns, there are 13 new factions to play, over 110 units to control, and 50 building types, adding up to 80 hours of new gameplay.

medieval 2 total war kingdoms units

All-new factions from the New World are also now fully playable, including the Aztecs, Apaches, and Mayans. In Medieval II, you were only given a tantalizing glimpse of South America, but in Kingdoms, vast tracts of land in both North and South America have been opened up for you to conquer. Kingdoms is the most content-rich expansion ever produced for a Total War game, with four new entire campaigns centered on expanded maps of the British Isles, Teutonic Northern Europe, the Middle East, and the Americas. Medieval II: Total War Kingdoms is the official expansion to last year's award-winning Medieval II: Total War, presenting players with all-new territories to explore, troops to command, and enemies to conquer.







Medieval 2 total war kingdoms units